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Logic Islands

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Devlog

  • Using Wave Function Collapse to solve puzzle map generation at scale
    June 23, 2025 by sublevelgames#wfc, #pcg, #map generation, #nurikabe
    I hit an interesting problem with my puzzle game Logic Islands - 3 out of 6 rulesets would hang forever trying to generate maps larger than 7x7. The trick that worked? Using Wave Function Collapse, bu... Continue reading
  • Version 0.1.4 - Fixed issue with skipping levels
    June 22, 2025 by sublevelgames
    We have fixed an issue where sometimes two levels were skipped. Now, after clearing a stage, the game will not automatically proceed to the next stage. Instead, the user must input commands to proceed... Continue reading
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