This is a Gamedev.js Jam 2025 submission.

A hex-based turn strategy game about finding the perfect balance

Strategically balance your limited supplies across units to maintain your frontline. 

Supplies below 30% severely reduce combat power, while above 80% provide tactical advantages. 

Win by balancing offense and defense to eliminate enemies or break through their frontline.



How to play:

  • Allocate supplies to units (or use Auto Supply)
  • Click units to check status (troops, morale, supplies)
  • Units move and attack enemies automatically
  • Press End Turn to proceed
  • Win by eliminating enemies, breaching their frontline, or dividing their forces
  • Credits:

    Published 16 hours ago
    StatusReleased
    PlatformsHTML5
    Authorsublevelgames
    GenreStrategy
    Tags2D, battle, frontline, supply, War

    Comments

    Log in with itch.io to leave a comment.

    (+1)

    Interesting concept, could see this evolve with movement on the grid, so for example you could temporarily retreat low supplied units, or place them onto "drop zones" where your resource allocation is doubled, so you can build campsites of some sort etc...
    I would probably also make the resources more minimal, like you can only place 3/5 resources, so that each choices of where to allocate those resources is more meaningful :D

    Thanks for all the great ideas! I think the game is going to become more abstract and closer to a board game, which is a direction I like. I'll give it some thought.

    (+1)

    Exactly! More board games is never a bad thing