Gather more coins to upgrade robots, coins, etc.

This is an early stage of development for this game.

Your feedback can make the game richer.


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v0.1.0b - fixed a bug where the effect of an artifact would remain in the session after a hard reset.

v0.1.0 - added achivement menu

v0.0.9a - added 2 more artifacts & fixed a bug where players could accidentally purchase artifacts they already owned

v0.0.9 update

  • added 4 artifacts
  • added artifact coin. You will get 2 artifact coins when you purchase "progression" upgrade.
  • added ruby(x33 coin).

v0.0.8 update

  • added hard reset button(in settings menu).

v0.0.7 update

  • added a new setting menu and an option to turn off number pop-ups to improve performance.
  • added offline bonus. You will get [offline seconds (max 1 day)+1] * 10% * [drop value] * ([progression multiplier] ** [progression count]) coin.
  • added statistics.

v0.0.6 update

  • Added probability upgrade to find red robots. Red robots are twice as fast as normal robots.
  • Added gold panel upgrade. Receive a bonus when the robot touches two different panels. 
  • Increased the maximum value for the drop value upgrade from 41 to 81. 
  • Decreased the progression cost multiplier from 100 to 33.

v0.0.5 - added emerald(x6 coin) & sapphire(x12 coin)

v0.0.4 - fixed spawning new robot bug. If the board is not in a state where robots can be spawned, the robots will be queued up and respawned on the board when they are available.

v0.0.3 - fixed coin spawn bug, added the effect when a coin is added by a robot.

v0.0.2 - added "progression" upgrade.

v0.0.1f - "robot count" upgrade cost multiplier decreased from x12 to x2.75.

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robot graphic asset from "Redshrike and KrizEvil" from opengameart.org

menu icon from @bdragon1727's https://bdragon1727.itch.io/pixel-ui-button-icon-platformer

artifact icon from @SciGho's https://ninjikin.itch.io/treasure

StatusIn development
PlatformsHTML5
Rating
Rated 3.0 out of 5 stars
(1 total ratings)
Authorsublevelgames
GenreSimulation
TagsIdle

Development log

Comments

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(+1)

What's the point of getting bigger boards? Isn't it much more efficient to have a 9-tile board with 9 robots on it as they collect everything that spawns instantaneously?

Increasing the board size is a kind of small progression. If you go from a 9x9 board to a 25x25 board, your robots will make a lot of unnecessary moves at first, but once you have a lot of robots, you should be able to earn coins immediately, even on a 25x25 board again. Of course, increasing the board size is a loss compared to the immediate gains, and this is an area of game design that needs to be improved.

(+1)

Balancing feels very off, you get okay progress for the first 2 “prestiges”, and then on the 3rd one it takes forever! I went from playing actively, to going idle for hours.

Thank you for your feedback. We will consider ways to improve the problem.

We have released an update to version 0.0.6 of the game, which includes a decrease in the progression cost multiplier from 100 to 33. Additionally, there are other upgrades available in v0.0.6. Thank you for playing and enjoying the game.

(+1)

Thanks for the update, trying it now. Another thing I noticed is the game seems to run my GPU at 100%, can u please add VSync?

Unfortunately, JavaScript canvas games do not currently support vsync options. However, we have added an option to turn off number pop-ups in order to improve performance in v0.0.7. We hope this update will be helpful.

(+1)

https://developer.mozilla.org/en-US/docs/Web/API/window/requestAnimationFrame

Instead of forcing an update every frame, you can instead use requestAnimationFrame(), and then calculate the fps to get your delta time for updating the game. I see that the game is minified and obfuscated so I can’t see how you do things, so I’m afraid I can’t help much more with this.

I'm actually using requestAnimationFrame() and delta to calculate the frame difference, and I've used the same algorithms in other games. I'm sorry I can't be of more help, but if I come up with a solution, I'll be sure to share it.

(+1)

another bug if you try to fill your board with robots it wont spawn a new robot (i should have 10 but only have 9 even after increasing board size) 

Thanks for reporting. That’s more tricky bug, but I will fix it anyway.

We fixed that bug on v0.0.4. Thank you very much!!

(+1)

ffound a potential soft lock coins dont spawn where a robot is so if you fill the board you cant get more coins

thanks for your feedback! I will fix it soon.

We fixed that bug on v0.0.3. Thanks!

(+1)

thanks yea it works fine now